![]() By default, even with a full screen display, the buttons work as expected. This behaviour doesn’t occur in version 5.4.1. ![]() If I had to guess at this point I should suggest that when the game isn’t running “Windowed”, the display is obviously stretched full screen and in your build, this then allows the boundary boxes for the buttons to be moved, remaining relative to their initial positions. If you set “Windowed” mode when you run your game If you can give me the Unity version you are using I will then take a look at the project in that, as I don’t want to rely on the Unity 5.4.1 version as there will be many changes. Just had a quick look through your first uploaded zip file to see if I could ascertain the version number from that, in doing so I ran the game again and discovered this Īs you can see from the video, the interaction is there, it just isn’t “on” the actual button, it’s off to the left. I am available for the next few hours, so whenever you have a moment. ![]() I do recall UI issues in one of the older versions, in fact, I believe Ben mentions this at one point in one of the lectures when the mouse over the button fails to change the colour of the text. Let me know which version of Unity you are using and I will download/install and run the same test to see if I can reproduce the issue. I don’t currently have any version 4.x.x installations of Unity on my laptop, the oldest I had installed was version 5.4.1. ![]() One of the differences I am going to assume is that the version of Unity I have opened and built your game with differs to that of yours. Hi so I’ve tested the project at this end and, after building, it’s working perfectly as a Windows build, the issue you have described is not present.
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